| 1 | // OpenGLView.cpp : implementation file |
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| 2 | // |
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| 3 | |
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| 4 | #include "stdafx.h" |
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| 5 | #include "yuvplayer.h" |
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| 6 | #include "OpenGLView.h" |
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| 7 | |
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| 8 | #include <gl/gl.h> |
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| 9 | |
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| 10 | // COpenGLView |
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| 11 | |
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| 12 | IMPLEMENT_DYNCREATE(COpenGLView, CView) |
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| 13 | |
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| 14 | COpenGLView::COpenGLView() |
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| 15 | { |
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| 16 | loaded = FALSE; |
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| 17 | |
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| 18 | t_width = 0; |
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| 19 | t_height = 0; |
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| 20 | |
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| 21 | ratio = 1.0; |
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| 22 | } |
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| 23 | |
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| 24 | COpenGLView::~COpenGLView() |
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| 25 | { |
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| 26 | } |
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| 27 | |
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| 28 | BEGIN_MESSAGE_MAP(COpenGLView, CView) |
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| 29 | ON_WM_CREATE() |
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| 30 | ON_WM_SIZE() |
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| 31 | ON_WM_DESTROY() |
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| 32 | ON_WM_ERASEBKGND() |
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| 33 | END_MESSAGE_MAP() |
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| 34 | |
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| 35 | |
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| 36 | // COpenGLView drawing |
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| 37 | |
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| 38 | void COpenGLView::OnDraw(CDC* pDC) |
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| 39 | { |
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| 40 | CDocument* pDoc = GetDocument(); |
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| 41 | HDC dc = ::GetDC(m_hWnd); |
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| 42 | |
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| 43 | // TODO: add draw code here |
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| 44 | glClear(GL_COLOR_BUFFER_BIT); // clear screen and depth buffer |
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| 45 | |
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| 46 | if( loaded ){ |
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| 47 | glBindTexture( GL_TEXTURE_2D, texture); |
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| 48 | glBegin(GL_QUADS); |
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| 49 | glTexCoord2f( 0.f, 0.f ); |
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| 50 | glVertex3i( 0, 0, 0); |
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| 51 | |
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| 52 | glTexCoord2f( 0.f, 1.f ); |
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| 53 | glVertex3i( 0, t_height, 0); |
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| 54 | |
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| 55 | glTexCoord2f( 1.f, 1.f ); |
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| 56 | glVertex3i( t_width, t_height, 0); |
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| 57 | |
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| 58 | glTexCoord2f( 1.f, 0.f ); |
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| 59 | glVertex3i( t_width, 0, 0); |
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| 60 | glEnd(); |
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| 61 | } |
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| 62 | SwapBuffers( dc ); |
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| 63 | |
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| 64 | ::ReleaseDC( m_hWnd, dc ); |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | // COpenGLView diagnostics |
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| 70 | |
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| 71 | #ifdef _DEBUG |
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| 72 | void COpenGLView::AssertValid() const |
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| 73 | { |
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| 74 | CView::AssertValid(); |
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| 75 | } |
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| 76 | |
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| 77 | #ifndef _WIN32_WCE |
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| 78 | void COpenGLView::Dump(CDumpContext& dc) const |
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| 79 | { |
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| 80 | CView::Dump(dc); |
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| 81 | } |
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| 82 | #endif |
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| 83 | #endif //_DEBUG |
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| 84 | |
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| 85 | |
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| 86 | // COpenGLView message handlers |
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| 87 | BOOL COpenGLView::PreCreateWindow(CREATESTRUCT& cs) |
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| 88 | |
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| 89 | { |
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| 90 | |
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| 91 | // TODO: Modify the Window class or styles here by modifying |
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| 92 | cs.style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN | CS_OWNDC; |
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| 93 | |
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| 94 | return CView::PreCreateWindow(cs); |
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| 95 | |
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| 96 | } |
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| 97 | int COpenGLView::OnCreate(LPCREATESTRUCT lpCreateStruct) |
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| 98 | { |
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| 99 | if (CView::OnCreate(lpCreateStruct) == -1) |
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| 100 | return -1; |
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| 101 | |
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| 102 | // TODO: Add your specialized creation code here |
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| 103 | int nPixelFormat; // our pixel format index |
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| 104 | |
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| 105 | static PIXELFORMATDESCRIPTOR pfd = { |
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| 106 | sizeof(PIXELFORMATDESCRIPTOR), // size of structure |
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| 107 | 1, // default version |
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| 108 | PFD_DRAW_TO_WINDOW | // window drawing support |
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| 109 | PFD_SUPPORT_OPENGL | // OpenGL support |
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| 110 | PFD_DOUBLEBUFFER, // double buffering support |
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| 111 | PFD_TYPE_RGBA, // RGBA color mode |
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| 112 | 32, // 32 bit color mode |
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| 113 | 0, 0, 0, 0, 0, 0, // ignore color bits, non-palettized mode |
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| 114 | 0, // no alpha buffer |
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| 115 | 0, // ignore shift bit |
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| 116 | 0, // no accumulation buffer |
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| 117 | 0, 0, 0, 0, // ignore accumulation bits |
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| 118 | 0, // no z-buffer size |
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| 119 | 0, // no stencil buffer |
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| 120 | 0, // no auxiliary buffer |
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| 121 | PFD_MAIN_PLANE, // main drawing plane |
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| 122 | 0, // reserved |
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| 123 | 0, 0, 0 }; // layer masks ignored |
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| 124 | |
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| 125 | HDC hdc = ::GetDC(m_hWnd); |
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| 126 | |
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| 127 | nPixelFormat = ChoosePixelFormat(hdc, &pfd); |
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| 128 | BOOL success = SetPixelFormat(hdc, nPixelFormat, &pfd); |
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| 129 | m_hRC = wglCreateContext(hdc); |
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| 130 | |
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| 131 | wglMakeCurrent(hdc, m_hRC); |
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| 132 | |
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| 133 | glDisable(GL_DEPTH_TEST); |
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| 134 | glEnable(GL_TEXTURE_2D); |
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| 135 | |
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| 136 | glGenTextures( 1, &texture ); |
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| 137 | glBindTexture(GL_TEXTURE_2D, texture ); |
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| 138 | |
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| 139 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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| 140 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 141 | |
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| 142 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 143 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 144 | |
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| 145 | glClearColor(0,0,0,0); |
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| 146 | |
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| 147 | return 0; |
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| 148 | } |
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| 149 | |
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| 150 | void COpenGLView::OnSize(UINT nType, int cx, int cy) |
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| 151 | { |
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| 152 | CView::OnSize(nType, cx, cy); |
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| 153 | |
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| 154 | // TODO: Add your message handler code here |
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| 155 | glViewport( 0, 0, cx, cy ); |
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| 156 | |
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| 157 | glMatrixMode(GL_PROJECTION); // set projection matrix current matrix |
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| 158 | glLoadIdentity(); |
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| 159 | glOrtho( 0, cx, cy, 0, 0, 100); |
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| 160 | |
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| 161 | glMatrixMode(GL_MODELVIEW); |
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| 162 | glLoadIdentity(); |
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| 163 | |
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| 164 | glTranslatef( 0, 0, -10.0f ); |
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| 165 | glScalef( ratio, ratio, 1.f ); |
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| 166 | |
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| 167 | } |
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| 168 | |
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| 169 | void COpenGLView::OnDestroy() |
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| 170 | { |
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| 171 | CView::OnDestroy(); |
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| 172 | |
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| 173 | // TODO: Add your message handler code here |
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| 174 | wglDeleteContext(m_hRC); |
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| 175 | } |
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| 176 | |
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| 177 | void COpenGLView::SetParam(int width, int height, float ratio) |
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| 178 | { |
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| 179 | for( t_width = 2 ; t_width < width ; t_width *= 2 ); |
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| 180 | for( t_height = 2 ; t_height < height ; t_height *= 2 ); |
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| 181 | |
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| 182 | this->ratio = ratio; |
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| 183 | } |
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| 184 | |
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| 185 | void COpenGLView::LoadTexture(unsigned char* rgba) |
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| 186 | { |
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| 187 | |
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| 188 | glBindTexture(GL_TEXTURE_2D, texture ); |
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| 189 | if( loaded ) |
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| 190 | glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, t_width, t_height, GL_RGBA, GL_UNSIGNED_BYTE, rgba ); |
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| 191 | else{ |
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| 192 | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, t_width, t_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba ); |
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| 193 | loaded = TRUE; |
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| 194 | } |
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| 195 | Invalidate(NULL); |
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| 196 | } |
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| 197 | |
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| 198 | BOOL COpenGLView::OnEraseBkgnd(CDC* pDC) |
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| 199 | { |
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| 200 | // TODO: Add your message handler code here and/or call default |
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| 201 | |
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| 202 | return TRUE; |
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| 203 | //return CView::OnEraseBkgnd(pDC); |
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| 204 | } |
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